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Condemned by the Space Pope.
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{"contentId":"562088","authorDomain":"russrenshaw"}

Newsvine Decided Review: Lost Planet: Extreme Condition (x360)

News Type: Opinion — Sat Feb 10, 2007 3:47 PM EST
entertainment, microsoft, video-games, review, gaming, gamevine, xbox-360, capcom, newsvine-decides, lost-planet, extreme-condition
Russ R.

Live Poll

Have you played Lost Planet: Extreme Condition? What would you rate it?

  • 5 - I loved it!
    11%
  • 4 - I liked it a lot
    22%
  • 3 - It was okay
    33%
  • 2 - It was lousy
    33%
  • 1 - I hated it
    0%

Total Votes: 9

VITALS
* RATING: T - Teen
* GENRE: Third-Person Action
* PLAYERS: 1
* DEV: Capcom
* PUB: Capcom
* RELEASE DATE: 01.12.2007

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After one play through of Lost Planet: Extreme Condition one great life lesson will be self evident, even through it's brightest snow induced light bloom, humans are dicks.

The opening cutscene introduces us to an Earth where it's inhabitants have seemingly become bored with there futuristic surroundings. What does a science fiction-based society do in situation of planetary boredom? Well, then hop on spaceships and find a new world to live on. And that new planet in question happens to be aptly title E.D.N. III, an isolated rock with snow covered desert plains as far as the digital-optic rifle scope can see.

Why humanity would choose to colonize a planet the is so cold that merely being outside in its harsh conditions will freeze you instantly without the proper life-support is beyond me. But then, to choose to stay after your confronted with the natural inhabitants of E.D.N. III - known as the Akrid - that appear to be some sort of nightmarish amalgamation of the enemies seen in Starship Troopers and Dune is simply idiotic.

Why would people want to stay here? For one simple reason, the Akrid's bodies house Thermal Energy that the humans want to harvest and every time one is destroyed it drops an orange blob of it. T-ENG, as it is know, is more powerful than plutonium and more sticky-sweet to the touch than oil. A slick business could do a lot with that.

An occupier that descends to a desolate region to pillage the native inhabitants of their profitable, but limited, resource. Those crazy developers over at Capcom, where do they come up with this stuff?

Your role in this farcical sci-fi driven action-shooter is as Wayne, modeled after/played by Korean actor Lee Byung-Hun, the amnesia-ridden pretty-boy who needs to discover what happened to him and why his body must be pumped with T-ENG to stay alive. To help drive the story along you're accompanied by three staples in modern Japanese story-telling; Luka , the attractive love interest who feels fit to where an open jacket and bikini top in the middle of an Arctic wasteland; Yuri, the duplicitous leader who can't be trusted (or should he?); and Rick, the spiky-haired electronics wiz -kid who constantly wears goggles - even indoors. One thing that you can't criticize Japanese game developers for is there lack of consistency, because this cast and plot just dredges up memories of every other cast and plot from every other game or anime like it. Consistent, granted yes. Original, no.

Mere handheld weapons alone won't help Wayne and the gang as they fight off the evil (or defensive, since you invaded their home) Akrid scourge. Humans have been able to survive as long as they have by engineering what they call Vital Suits (VS) or what the rest of the universe has called mechs. The VS' add a needed balance in the fight against the, often times multi-story tall, Akrid that you encounter through out Lost Planet as they provide larger, more effective weapons and a much needed armor boost.

Conveniently enough the VS are highly customizable with many weapons for it that are scattered through out the stages. Another nice feature about the VS weapons laying around in abundance are that you don't need to be enclosed in amech casing to use them. Our adventurer can pick one up and start blasting away, mind you with limited mobility due to their hulking size, but this offers more to the gameplay especially after the mech - err excuse me, VS - you were driving gets blown up and you appear defenseless against your enemy.

Wayne's mobility options aren't limited to lumbering mechanical suits or even manually trudging through the knee-deep snow pack through out the game, as he comes equipped with every geeks favorite device - a grappling hook. To bad that the grappling hook isn't used to its fullest potential as it can only be fired while standing stationary on the ground. This is the future, why can't I launch it while in mid-flight in Spidey -like fashion to roam the level? The grappling hooks entire existence in the game is purely utilitarian as it is used sparingly on levels that require you to reach a particular height or for spelunking downward into the depths of an Akrid hole.

I guess the single shot nature of the hook is for the best as the controls themselves are awkward and sometimes annoying. Like most third-person action games you get a target reticule in the middle of the screen. Unlike most action games, when you move the reticule your field of vision doesn't instantly move with it. Instead it must break a predetermined boundary before you can start looking around the level. This might be okay in most games, but when you're playing a highly twitch-action-shooter like Lost Planet you want to be in complete control of your surroundings. When you can't immediately turn and see something that is attacking you it becomes a pain. I guess, this is why the right and left bumpers are mapped to a 90 degree instant turn. On paper it would be the best solution for the reticule boundary inclusion, but in practice it is just plain disorienting.

I mentioned before that the enemies in the game where big and that may have been and understatement. Some of the in-level Akrid enemies, like the Shai Hu'lud-like worm and the giant moth, take up multiple screens and require tons of ammunition to down. Then waiting at the end of each mission is the ubiquitous boss, ready to battle our tiny protagonist. The end mission bosses, like all the Akrid in the game, are marked with one or many glowing weak points that must be fired upon. This highlights the games arcade feel and helps keep you focused on what needs to be done to take them out. Some may find this a cop out, but once you've unload all 999 shells of your clip into an armored insect without affecting him, then it becomes clear why this is a necessary feature.

The Akrid enemies in the game seem to offer a challenging level of AI that you would expect from insectoids. I wish that the same could be said for the human enemies in the game. (Oh yeah, you blast away humans too. What? You thought no one was going to stop you from collecting all that precious T-ENG for yourself?) Rival snow pirate AI is clumsy at best and American-Idol-contestant-idiotic at worst. They will be constantly leaving themselves open, or can be found just running into walls. The entire flow of the game seems to be hampered when you have fight against them and destroy what ever mech or base that you seemed compelled to walk though instead of going around.

When you do blow up an opposing VS or gun turret let me just say that the explosions are phenomenal. Those incredible visuals don't just stop there as they are carried over into every other aspect of the game from Akrid modeling to the real time weather-effect snow storms. Screenshots for the in-game action look great, but not until you can see Lost Planet in motion do you truly appreciate the level of detail put into everything.

I wish the same care was put into the cutscene animations though, as the characters come off looking like stiff plastic dolls. Maybe it's the uncanny valley effect or maybe it's the fact that all the character models look surprising similar to those found in Dead Rising, another Capcom game, but they weren't as impressive as the rest of the game and just looked creepy. And since they were sub-par compared to the gameplay visuals it stands out in stark contrast.

When you boil it down the gameplay is fairly linear for a next-gen title. You start at one point in any particular level and you need to get to another. Nothing groundbreaking and there is not much allowed in the areas of deviation from the main path as well. Yes, every once and a while you can fire your grappling hook at a ledge and run through the level on higher ground, but you're still following the same path.

Games like Lost Planet will always have good sales numbers and even loyal followings for being a solid game, but after one play through you won't find yourself wanting to come back. Later on the achievement point bug might bite you and you may throw the disc back in and replay some levels, but other than that there is not much to do on E.D.N. III and I don't really understand why our species would invade it in the first place.

{"contentId":"562088","authorDomain":"russrenshaw"}
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  • Public Discussion (7)
{"commentId":523521,"authorDomain":"russrenshaw"}
Russ R.

This is the culmination of my three week long social experiment of allowing the Newsvine denizens decide my next video game purchase and subsequent review for the masses

  • Part One
  • Part Two

In Part Two there was a two-way tie between Lost Planet for the Xbox 360 and Civilization 4 for the PC. In the event of a tie I gave myself the deciding vote. AFter reading through the comments I chose to elect Lost Planet as the game to be reviewed simply because it seemed that most people have already played and enjoy Civilization 4. I wanted to offer up a game that maybe people have not yet had the chance to experience and help give them a little in sight on the game.

I know this article doesn't seem like it fits in the Newsvine Community group, but the first two were posted there and people from that group - along with the Gamevine group - help choose and voted on the games. So I decided to post the review there are well. I enough people think that that is inappropriate I will gladly remove it from the group.

Well, here you go. Enjoy!

{"commentId":523521,"threadId":"75403","contentId":"562088","authorDomain":"russrenshaw"}
  • 6 votes
Reply#1 - Sat Feb 10, 2007 3:46 PM EST
{"commentId":523574,"authorDomain":"darkside"}
Mykola Bilokonsky

Thanks for this, Russ! As the initial nominator for Lost Planet, let me say one or two words in its defense to explain why I like it.

1) The single player campaign blows. The characters are absurd (right down the the cleavage-in-a-frozen-wasteland Luka), the dialogue is unbelievable (including one scene where a character drops a bombshell on the protagonist, telling him something that changes everything but which opens so many more questions - then just says "I gotta go, bye."), the pacing and necessity of the conflicts is questionable at best ("Ok Wayne, now to get through here we have to fight through this big hive of Akrid...yeah, we'll meet you on the other side.), and the plot is so convoluted as to be worthless. We're not talking MGS2 convoluted, where it's actually an amazing statement in itself - we're talking, like, Rollerball convoluted, where it's just plain badly written. So, yeah. Don't play for the story.

2) Online multiplayer can be great. The levels are enormous, and frequently employ vast empty landscapes. When you step outside into the snow, you're snowblind for an instant - not a big deal but a nice touch, it shows they're thinking. Sometimes the wind picks up and the entire board is obscured until it dies down - it adds to the visceral, frozen wasteland experience.

3) Movement is slow and clunky. You mentioned this as a negative but I felt it was intentional - it reminded me of being a kid, bundled up in 15 layer of winter clothes and trying to play tag in the woods with my brothers in 2 feet of snow. That's what this game feels like - everything is just a little bit too slow, you're constantly moving in molassas. I understand that this doesn't sound like "fun" per se but it's like the snow-blindness or the snow flurries - it shows that they really understand what it's like to play in the snow.

4) Scale. Even though the single player campain blows, it's worth playing anyway just for a few of the monsters. The fight against Green Eye in particular impressed - partly because of how friggin' huge that giant armored slug is and partly because it put you in the best Mech in the game and forced you to learn how to dance in it. The degree of grace with which you're capable of moving once in a mech is impressive, especially the high-end one. If you hold down triangle it's like you're on jet-powered ice skates that just let you glide around - it looks slick in the FMVs when they do it and when you do it in-game, multi- or single-, you really do look almost as good as the videos.

Anyway that's my set of impressions. Most of your criticisms stand, but there was enough in the snow-bound mechanics that struck me as unique that I really enjoyed the game. I don't recommend it to everyone, but if you have childhoold memories of playing in the snow then go ahead and check it out.

{"commentId":523574,"threadId":"75403","contentId":"562088","authorDomain":"darkside"}
  • 3 votes
Reply#2 - Sat Feb 10, 2007 4:32 PM EST
{"commentId":523752,"authorDomain":"deatienza"}
Eric Atienza

3) Movement is slow and clunky. You mentioned this as a negative but I felt it was intentional - it reminded me of being a kid, bundled up in 15 layer of winter clothes and trying to play tag in the woods with my brothers in 2 feet of snow. That's what this game feels like - everything is just a little bit too slow, you're constantly moving in molassas. I understand that this doesn't sound like "fun" per se but it's like the snow-blindness or the snow flurries - it shows that they really understand what it's like to play in the snow.

Does this continue when you are no longer in the snow?

{"commentId":523752,"threadId":"75403","contentId":"562088","authorDomain":"deatienza"}
    #2.1 - Sat Feb 10, 2007 6:40 PM EST
    {"commentId":523827,"authorDomain":"russrenshaw"}
    Russ R.
    3) Movement is slow and clunky. You mentioned this as a negative but I felt it was intentional - it reminded me of being a kid, bundled up in 15 layer of winter clothes and trying to play tag in the woods with my brothers in 2 feet of snow. That's what this game feels like - everything is just a little bit too slow, you're constantly moving in molassas. I understand that this doesn't sound like "fun" per se but it's like the snow-blindness or the snow flurries - it shows that they really understand what it's like to play in the snow.

    Does this continue when you are no longer in the snow?

    There is an inconsiderable improvement, but it's still noticeably sluggish.

    {"commentId":523827,"threadId":"75403","contentId":"562088","authorDomain":"russrenshaw"}
    • 1 vote
    #2.2 - Sat Feb 10, 2007 8:05 PM EST
    {"commentId":523988,"authorDomain":"darkside"}
    Mykola Bilokonsky

    I confess I basically play on the one or two boards that are mostly snow because that's what I like, so I try not to go off the snow ;) But yeah, it more or less continues off the snow. Also, your thermal energy still steadily depletes even in the level that's set in a giant volcano with lava floes. I don't really buy that.

    So, they were clever but damn they coulda done things better.

    {"commentId":523988,"threadId":"75403","contentId":"562088","authorDomain":"darkside"}
      #2.3 - Sat Feb 10, 2007 10:29 PM EST
      {"commentId":524079,"authorDomain":"masem"}
      Masem

      I think 2 (massively large mp maps) and 3 (slow movement) unfortunately combine to make some of the levels an incredible bear to play. With a max of 16 players, even with 4 teams, it can take you a long time to cross the snowfields only to be blown away halfway across the map. The smaller maps are much better paced.

      {"commentId":524079,"threadId":"75403","contentId":"562088","authorDomain":"masem"}
        #2.4 - Sat Feb 10, 2007 11:22 PM EST
        Reply
        {"commentId":526327,"authorDomain":"vincentgrayson"}
        Vincent Grayson

        I just picked this up the other day...I've only played a few levels, but it has been fairly enjoyable so far.

        I think part of it might just be that I'm still overwhelmed by how good this looks, but I love blasting the bugs and wandering in the snow. I haven't gotten a chance to try out multiplayer yet.

        {"commentId":526327,"threadId":"75403","contentId":"562088","authorDomain":"vincentgrayson"}
        • 1 vote
        Reply#3 - Mon Feb 12, 2007 10:45 AM EST
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