
So, in trying to blame the ineffectiveness of parental controls in video game consoles and other tech devices, Chicago research group User Centric finds that the parents themselves are the ineffective ones.
The relationship between ratings systems and their impact on parental controls was unclear to many participants… When using the game console, participants were confused whether their selection represented the highest rating allowed or the lowest rating blocked (despite explanations displayed onscreen)…
Overall, User Centric found that: participants' lack of understanding about ratings compromised their ability to successfully set up parental controls and that parents may be more confident than they should be that the controls are properly set.
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